Karakuri Showdown Castle
Spell Field

Karakuri Showdown Castle

  • Archetype:
  • Karakuri

  • View:
  • 3391




When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
51± 10/ 100
Power Score
Intrinsic 49
Deck 51

Karakuri Showdown Castle — Power Evaluation

Final Score: 51 ± 10 · Confidence: Medium

  • Intrinsic: 49.4 · Deck: 51.4 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Board breaker

Why it scores here

The card's value is a conditional revival: when it is destroyed and sent to the Graveyard, it Special Summons a Level 4+ Karakuri from the Graveyard, which is real recursion but only fires after the Field Spell leaves the field. Its other effect, changing the battle position of an opponent's face-up monster that a Karakuri attacks, is situational and does not stop an attack or remove a card. Its strong showing in the 13-deck sample (in every deck, with 100% co-occurrence with core Karakuri monsters) confirms it is a dependable Karakuri staple, but that reflects being a Karakuri-only support card, not intrinsic strength, so it scores as a mid-tier recursion piece.

Axis scores

Axis Score Evidence
Accessibility 55 Single copy in 13/13 sampled decks and a Karakuri-specific deck context, but no searcher route or combo start appears in the evidence (inference, medium confidence).
Combo & Conversion 50 No recorded boards exist; the GY Special Summon of a Level 4+ Karakuri is a real text-verified conversion, but how far it converts is unmeasured (inference).
Resource Economy 55 The GY trigger returns a body from the Graveyard at no card cost, a recursion benefit, but it needs the card to be destroyed first (verified text, inference on frequency).
Effect & Interaction 35 The battle-position change only alters an attack target's position and does not negate, destroy, or stop the attack, so interaction is soft (verified text).
Material Utility 10 A Field Spell cannot be used as Material, so it contributes no body value (verified card type).
Resilience & Flexibility 40 It only works from the field and must be destroyed to trigger its GY effect, and it is a single field-slot card with no redundancy in the evidence (verified text, inference).
Deck-Building Efficiency 75 One copy in every sampled deck, no garnet or lock restriction in the text, and no self-locking clause (verified text and deck stats).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Board breaker. Intrinsic ≈ 49.4, Deck ≈ 51.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurs a Level 4+ Karakuri from the Graveyard once the card is destroyed and sent there
  • Single-copy, no-garnet field card that is run in every sampled Karakuri deck
  • Position-change effect can disrupt an attack from a Karakuri monster

Weaknesses

  • Recursion requires the Field Spell to be destroyed first, so it does nothing while it sits on the field
  • Battle-position change does not negate, destroy, or stop an attack
  • Support card for a single archetype family, with little value outside Karakuri

Counters / choke points

  • Field-spell removal or destruction, which is needed to trigger the revival
  • Attacks that ignore battle position or are backed by effects that do not depend on position

Best use

Field Spell that recurs a Level 4+ Karakuri from the Graveyard after it is destroyed, and changes an opposing monster's battle position when a Karakuri attacks it. Decks: Karakuri. Suggested copies: 1.

Evidence & gaps

  • Verified: Field Spell with a battle-position-change effect when a face-up Karakuri selects an opponent's face-up monster as an attack target; GY-triggered effect: when destroyed and sent to the Graveyard, Special Summon 1 Level 4 or higher Karakuri from the Graveyard; Present in 13/13 sampled decks at 1 copy each, with 0 side-deck copies; Listed in a Karakuri guide's Core Cards section
  • Observed: Co-occurs with core Karakuri monsters in 100% of sampled decks; Gameplay split: 11 decks gameplay type 4, 2 decks gameplay type 7
  • Inferred: Recursion value depends on Karakuri Level 4+ monsters being in the Graveyard, which is a routine state in these decks; Its value is limited to Karakuri families because the text names only Karakuri
  • Data gaps: no combos supplied: combo conversion is text-only inference no searcher or access route for this Field Spell in the evidence no usage statistics (StatisticsCard) for inclusion % beyond the 13-deck sample no banlist token: assumed 3 copies (unlimited)











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